Pretty cool dude. One thing I'd recommend is putting a noise or something on the spec. Lots of cool pieces I've seen either has a base mesh or a noise map in the spec for metal objects. Lemme get you an example. I'll post some examples up in a bit.
K, here are some examples. Check these pieces out. They have either a base mesh or some sort of noise, or maybe both on the spec to break up the texture a bit. Maybe you should toss a base metal texture under the scratches. Anyway, here are some examples: http://www.3pointstudios.com/img/3ps_8ml_smg_realtime.jpg
Pretty cool dude. One thing I'd recommend is putting a noise or something on the spec. Lots of cool pieces I've seen either has a base mesh or a noise map in the spec for metal objects. Lemme get you an example. I'll post some examples up in a bit.
ReplyDeleteK, here are some examples. Check these pieces out. They have either a base mesh or some sort of noise, or maybe both on the spec to break up the texture a bit. Maybe you should toss a base metal texture under the scratches. Anyway, here are some examples:
ReplyDeletehttp://www.3pointstudios.com/img/3ps_8ml_smg_realtime.jpg
http://www.3pointstudios.com/img/3ps_xxx_cw_realtime.jpg
http://www.3pointstudios.com/img/3ps_xxx_m7_realtime.jpg
I'll see what I can do to fix it up.
ReplyDelete